Connecting to Drift
You can authenticate to Drift using OAuth authentication.
Using OAuth Authentication
You must first register an application here: https://dev.drift.com. Your app will be assigned a client ID and a client secret. Set these in your connection string via the OAuthClientId and OAuthClientSecret properties. More information on setting up an OAuth application can be found at https://devdocs.drift.com/docs/.
After setting the following options in the ProfileSettings connection property, you are ready to connect:
- AuthScheme: Set this to OAuth.
- OAuthClientId: Set this to the Client Id that is specified in your app settings.
- OAuthClientSecret: Set this to Client Secret that is specified in your app settings.
- CallbackURL: Set this to the Redirect URI you specified in your app settings.
- InitiateOAuth: Set this to GETANDREFRESH. You can use InitiateOAuth to manage the process to obtain the OAuthAccessToken.
Example connection string
Profile=C:\profiles\Drift.apip;Authscheme=OAuth;InitiateOAuth=GETANDREFRESH;OAuthClientId=your_client_id;OAuthClientSecret=your_client_secret;CallbackUrl=your_callback_url;
Connection Properties
The connection string properties are the various options that can be used to establish a connection. This section provides a complete list of the options you can configure in the connection string for this provider.
| Property | Description |
| AuthScheme | The scheme used for authentication. Accepted entries are None or OAuth. Allowed values are: BASIC, NONE, NTLM, OAUTH, OAUTH_CLIENT, APIKEY |
| CallbackURL | The URL users return to after authenticating to API via OAuth. |
| OAuthClientId | Specifies the client ID (also known as the consumer key) assigned to your custom OAuth application. This ID is required to identify the application to the OAuth authorization server during authentication. |
| OAuthClientSecret | Specifies the client secret assigned to your custom OAuth application. This confidential value is used to authenticate the application to the OAuth authorization server. |